Although the game's release was repeatedly delayed in China, it quickly became the Number 1 most downloaded app in the country and Number 3 top grossing game on the marketplace. While a mobile version of WoW pet battles is a surprisingly popular request, Warcraft: GO may never see the light of day.Īt the same time, Diablo: Immortal continues to celebrate installation-milestones and huge profits, despite public criticism. Despite being decried as some as easy money cash grabs, mobile games are not immune to this either, as we learned the four year in development Warcraft: GO title was also cancelled before ever being officially announced. Other projects have evolved, such as the ill-fated MMO project Titan, which would eventually be cannibalized to become the first-person hero shooter Overwatch. That said, the cancellation of one project does not necessarily mean trouble for others, as Blizzard has famously kept several projects hidden away in their secretive "incubation" department, some never becoming public knowledge even years after their cancellation. ![]() ![]() As reported by Bloomberg, the joint project between Blizzard and their longtime Chinese publishing partner was cancelled due to a disagreement over financial terms between the two companies.īloomberg's report goes on to question uncertainty over how this cancellation could affect Blizzard's relationship with NetEase, the Chinese publishing partner which has operated World of Warcraft other Blizzard games in China since 2008. ![]() Code-named Neptune, the smartphone mobile game is described as an MMO spinoff set in the same universe as World of Warcraft, but set during a different time period than the ongoing PC title. A secret project being developed by Blizzard Entertainment and NetEase has been cancelled after three years in development.
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